Friday, July 23, 2010

Game 07 04-23-10

Game Summary     Game 07     04/23/10
                The party had a few days to spend in Vigil before they would be meeting with the Precentors Martial of the War College.  They explored the town a bit and traded off some of their loot from some of their past exploits as well as resupplying any necessities.
                After three days, the group received a summons to appear at the war college.  Not wanting to delay the proceedings, the party dressed in their best attire and appeared at the War College.  They were met at the door by Baron Tannis Von Driesig.  He quickly ran down the protocols for addressing the Precentors as well as the general format for the meeting.  He took Kelsey aside, and the two spoke quietly.  She seemed very nervous, but his words, whatever they were, seemed to give her some assurance.
                The Baron entered the Great Hall with Kelsey.  He was announced and took his seat with the other Precentors.  The party was introduced, each by name, and then was directed to sit.  The room was spacious.  The main speaking area was a large circle in the center of the room.  The speaking area was surrounded by 10 foot marble retaining walls.  Behind the walls, tiered seating allowed for the speaker to be seen by all in attendance.  The Precentors sat evenly spaced at the front of the stadium seating, directly overlooking the speaking area from their places.  They were presented from left to right:
                Lucien Lachance, a human
                Nicholai Bellamont, a half-elf
                Quill-weave, a gnome
                Svana, the Blademaster, a halfling
                Rathala Hlaalu, an elf
                Lumbur Gro-Marag, a half-orc
                Mikkel the Hammerborn, a dwarf
                Baron Tannis Von Driesig, a human
                Seated between Svana and Rathala Hlaalu, on a simple oak chair, was Lord Ulthun II, Champion and Lord of all Lastwall and head of the Precentors Martial of the War College.  He was noticeably younger than most there save perhaps Svana.
                Kelsey addressed the council directly, relaying the harrowing story of the attack on Tamran.  She spoke briefly of the journey to Vigil before conveying the purpose of her trip.  She explained the current state of Nirmathas and how it had no standing army and, further, that they were in no position to defend themselves from an attack that robbed them of their ability to use traditional Nirmathian tactics.  She begged Lastwall to raise arms against Molthune and defend Nirmathas.
                The councilors responded in turn.  Several voiced their approval.  Others voiced their dismay, arguing that action would distract them from their purpose.  It was noted, however, that both Kotri and Bron were sent to talk with the Molthune army by Lord Ulthun II.  Following the councilors’ reactions, Lord Ulthun II was silent for a long time..  The Precentors were silent as he mulled over the arguments from both sides, clearly agonizing over the decision he was being forced to make.  Finally, he spoke. He addressed Kelsey Gavirk kindly, but directly.  He said that Lastwall could not interfere and that Nirmathas was on its own.
                Kelsey was visibly distraught, but maintained her composure as Ulthun continued.  Kotri and Bron were ordered to escort Kelsey and her companions to wherever Kelsey decided to go. The meeting was then adjourned.
                Outside, Kelsey broke down.  Baron Von Driesig met with the party briefly to express his sorrow at the decision.  He promised to continue to try to sway the council.  He then said his goodbyes and made his way back inside.
                The party packed up and began to prepare to head south.  While they were preparing for the journey, they happened to hear of a place called the “glade of knives”.  Her curiosity piqued, Kotri got more details.  The glade was near the path they were taking to the town of Summerlake.  Determined to find out more, the party headed to where they were told it might be.
                During their travels, they were interrupted by a stampeding herd of aurochs.  They survived with little more than bumps and bruises but knew to be more wary in the future.  The party soon made camp and began scouting for the glade.  It took a day or so, but diligence by Malikune revealed a strange grotto.  Further investigation revealed that they had, indeed, discovered the Glade of Knives.  In the center of the glade stood the ruins of an old stone structure.  All that was left intact was a stone archway.  The party moved forward to investigate with a twilight wind nipping at their heels.

Game information
Starting in-game date:  Sunday, 3 Gozran, 4708 (Sunday, April 3rd, 4708)
Ending in-game date:  Starday, 9 Gozran, 4708 (Saturday, April 9th, 4708)
Total in-game campaign time: 22 days
NPCs encountered: Lucien Lachance, Nicholai Bellamont, Quill-weave, Svana, the Blademaster, Rathala Hlaalu, Lumbur Gro-Marag, Mikkel the Hammerborn
Gear Sold: Wand of Invisibility, Wand of Blur, Scroll of Deeper Darkness
Gear Purchased:  Wand of Bull’s Strength (25 chrg), Wand of Stone Shape (20 chrg), Scroll of Lesser Restoration

Quests
Begun:
None

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Investigate the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
Stampede!! – Survive the stampede.

Rewards
Experience Points (per character): 550 (20,050 total)
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: For surviving the stampede with no injuries, you each gain 1 action point.

Notes and Observations

Welcome Patrick!!  We are glad to have you with us.

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