Friday, July 23, 2010

Game 04 02-26-10

Game Summary     Game 04     02/26/10
                The party steeled themselves and headed into the cave that had been discovered as a result of Bron’s vision.  The tunnel led them into a well-lit cavern.  In the center of the cavern sat a chest, obviously locked, atop a platform in the center.  Above the chest, a dark hole extended upward into darkness.  A small metal rod extended out of the void with a small hook at one end of it.  The other end of the rod reached into the darkness, anchored somewhere deep in the cliffside.
                A small, smooth bridge roughly a foot across seemed the only method to reach the chest.  Tamarie went first, only to discover that once she was within a few feet of the treasure, a gale-force wind was blowing constantly.  Within the wind tunnel, all she could hear was the roaring of the winds.  Outside, all the party could hear was silence.  Narrowly avoiding a fall to the bottom of the pit, Tamarie extricated herself from the wind and explained her experiences.
                The group spent some time trying to figure out how to approach the chest.  One failed attempt cost Tamarie her lockpicks.  It was Malikune that discovered that the empty hook held an invisible object.  He bravely (or foolishly, had events unfolded differently) leapt into the wind and was able to grasp the rod.  At the end, he grasped the object.  An object he was certain was the key they needed.  However, the wind was pushing him off the rod and he slipped closer and closer to an untimely demise.  Bron, however, mustered his strength and stepped into the wind.  He was able to grab Malikune and keep the two of them from falling.  Malikune passed the key to Bron, who used his considerable might to match the key to the chest.  The roaring winds immediately fell silent, and the chest sprung open.  Inside, the party found a Wand of Invisibility.  Having successfully completed the task set before them, the party returned to the top of the cliff and began making their way across the bridge.
                No sooner had they done so, but they saw a rider following them.  He was approaching quickly and soon the party realized that he wasn’t riding an ordinary mount.  He was riding a bulette, a dreaded land-shark!  Without warning the rider fired on the party’s carriage.  A closer look revealed that the rider was none other than the mysterious half-orc that had spoken with General Hakar at Fort Ramgate!  The party sent the carriage ahead and attempted to face off against the rider, but he obviously wasn’t interested, he raced past them and the chase was on.
                The battle taxed the party more than they expected and more than once they had to worry about their injuries.  At one point, Malikune was knocked off the bridge, forcing him to reveal his true heritage.   While unable to seriously injure the exceptionally skilled half-orc, the combined might of the party was able to take down his mount.  In a cascade of armor and flesh, the half-orc and the bulette tumbled to the ground.  His expression was impossible to determine as the party spread away to safety, but questions remain.  Who is this mysterious aggressor?  What does he want?  What can be said with certainty is that they haven’t seen the last of him.


Game information
Starting in-game date:  Starday, 29 Pharast, 4708 (Saturday, March 29th, 4708)
Ending in-game date:  Starday, 29 Pharast, 4708 (Saturday, March 29th, 4708)
NPCs encountered: The Mysterious Half-Orc

Quests
Begun:
None

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Keep an ear out for the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quests

Completed:
None

Rewards
Experience Points (per character): 1000
Magical Items: none
Consumable Items: Wand of Invisibility (20 charges)
Non-Magical Treasure: none
Coins and Gems: none
Other: None

Notes and Observations

Sorry that the combat got a little tedious.  I will work on making them more exciting.  One thing that will help will be for you guys to try to mix it up a little.  Try to never do the same thing from round to round.  I will do the same and we’ll see if that helps make things more interesting.  Good game, though guys!  I hope to be doing some NPC development as well.  I am looking forward to the next game!

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