Friday, July 23, 2010

Game 06 03-26-10

Game Summary     Game 06     03/26/10
                Without being fully rested and being caught by surprise, the party was in dire straits.  The Cyclops, one Chauggoth by name, initiated the attack on the poor PCs.  Perhaps it was fate, perhaps luck, or perhaps it was divine intervention that allowed Malikune to survive the giant’s first onslaught.  In a flurry of high pitched squeals and shining blades, the remaining goblins and their disgusting goblin dogs descended upon the rest of the party.
                Kotri and Bron climbed to their feet while Tamarie and Kelsey danced with the goblins that were attacking them.  The goblins were brutal and punished the party for being caught unawares.  However, despite the nicks and cuts, the party rallied and soon Kotri, despite being wounded and unarmored, began to cut a path through their assailants.  Chauggoth had charged across the embers of their fire and was assaulting Bron.  The poor cleric was withstanding the blows but was outmatched.   Malikune moved through the combat as best he could, helping those that needed him.
                More than once a party member fell and those around them helped to pull their fallen party members back from the brink of death.  In an act of desperation, Bron grabbed the Cyclops in a heroic attempt to make an easy target for the group.  For a few moments it worked and the party was able to seriously injure the marauding giant.
                Injured, angry and spent, the party unleashed its full fury on the few remaining assailants and quickly brought their attackers down.  As he died, Chauggoth asked to be laid to rest with his companion Braxx.  The party correctly guessed that this was the name of the owlbear they had faced earlier that evening and complied with the dying giant’s final request.
                After a short respite, the group tracked the goblins back to a relatively small cave.  Inside, they found wanted posters for Chauggoth and his band of raiders as well as some choice magical items.
                Free to move forward again, the four companions took Kelsey north into Vigil.  They were quickly able to meet with Baron Tannis Von Driesig.  After introductions, he thanked them for protecting Kelsey and was curious to hear her story.  He listened intently as the group explained themselves and described their adventures.  When the story was through and the companions had answered the Baron’s questions to his satisfaction, he was still for a moment.  He then explained that Lastwall is supposed to maintain neutrality.  However, he was certain that securing a friendly southern border with Nirmathis would be favorable to maintaining a relationship with the expansionist nation of Molthune.  He pledged to assist the Kelsey and her entourage in their quest.
                As a Precentor Martial of the war college, Baron Von Driesig would be present at the next meeting in a few days.  He encouraged the party, saying that Kelsey would be able to plead her case to Lord Ulthun himself.  In the meantime, he thought the party might enjoy the sights of the city and get some valuable rest.  He then bid them good night.
                Before the party was escorted off the grounds, a servant brought them a few small magic items as thanks from Baron Von Driesig for their gallantry.  Finally able to rest, the party was able to get some respite from the long roads and dangerous adventures.


Game information
Starting in-game date:  Oathday, 2 Gozran, 4708 (Tuesday, April 2nd, 4708)
Ending in-game date:  Sunday, 3 Gozran, 4708 (Wednesday, April 3rd, 4708)
Total in-game campaign time: 16 days
NPCs encountered: Baron Tannis Von Driesig, Chauggoth

Quests
Begun:
None

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Keep an ear out for the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
A Night of Swords – Survive the bandit assault

Rewards
Experience Points (per character): 850 (19,500 total)
Magical Items: Cloak of Resistance +1, Boots of Elvenkind
Consumable Items: Potion of Sanctuary, Elixir of Vision, Potion of Bear’s Endurance, Scroll of Cure Light Wounds, Scroll of Deeper Darkness, Potion of Detect Plants and Animals, Scroll of Endure Elements
Non-Magical Treasure: 500 GP
Coins and Gems: 400 GP
Other: none

Notes and Observations

Good game.  Sorry this took so long to get out.  I plan on making two major additions to how I run the game.  Each quest (specifically combat quests) will have a unique terrain feature that will hopefully spice up the combat a bit.  I will also be adding weather patterns to each quest so that the world feels more real and I remember to add the weather effects.  I have also added the “Total In-Game Campaign Time” record above so we can get some idea of how much time has passed since the beginning of the campaign.

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