Friday, July 23, 2010

Game 05 03-12-10

Game Summary     Game 05     03/12/10
                Having finally escaped the mysterious half-orc, the party was able to continue toward Vigil without too much incident.  The stranger’s attack had left their carriage in bad shape though.  The rear seat and storage areas were nearly destroyed and the wheel and axle assemblies had suffered slightly as well.  After two days of travel, they arrived at the town of Maplebrim, led by Mayor Unio Bellanon, a gnome.
                Some haggling with a merchant and the group was able to arrange repairs for the carriage, but it would take a few days.  With the spare time that they had, the party began to look for any information about the Glade of Knives.  They weren’t able to get much, but someone did say that he heard a group of priests mentioning it.  When pressed, all he could say was that the priests came from the west, in the forest.  Kotri was clearly interested in pursuing the trail, but it was clear that getting Kelsey to Vigil was more important.  She made a mental note to continue the investigation when time became available.
                The party was informed that the repairs were almost complete and even paid some extra gold to have the wheels and axels reinforced.  Kelsey and the four companions shared a table the night before their departure for Vigil.  Malikune revealed his nature and explained how he had no memory of his parents.  Encouraged by his candor and honesty, Bron revealed that he, too, was of mixed ancestry.  Seeing a common ground, Bron smiled at his new “brother.”  Kelsey’s reaction contrasted starkly with that of Bron.  Upon hearing of Malikune’s mixed heritage, Kelsey became withdrawn.  When pressed, she excused herself, refusing to even acknowledge Malikune.
                Dinner ended quickly after that.  Malikune excused himself and secretly went to check on Kelsey.  He tried to speak through the door, but she asked him to leave through what sounded like weeping.  Confused, Malikune obeyed.
                The following morning found Malikune still befuddled, Bron at peace, Kotri ready to go, Tamarie bored, and Kelsey even more withdrawn.  She spoke to no one for a while.  After some time on the road, Kotri invited Kelsey to ride with her.  They talked a bit about Malikune, Bron, and the others.  Mostly, it was about Malikune.  Despite her gentle prying, Kotri was unable to discover the reason for Kelsey’s distress.
                The party made camp about a day’s journey from Vigil.  The evening passed without incident until goblins attacked the party.  These goblins had a pet owlbear as well.  As Kotri handled the bear, the rest of the group handled the goblins, who immediately went for the carriage and the supplies it contained.  The party was unable to prevent the goblins from getting inside the carriage, but Malikune saw Kelsey head into the forest with three of the little beasts in hot pursuit.  Acting quickly, he flew after them, dodging trees and branches.
                He found them as they were approaching her, obviously intending the worst.  Malikune majestically swept into the open space between them and heroically put himself between the goblins and the girl.  He dispatched them quickly.  As he turned to take her out of the forest, she threw her arms around him.  She was so soft, so warm.  Malikune made a motion to kiss her, but she turned away.  She did not, however, release his grip, and the two of them made their way back to camp.
                In the meantime, Kotri had dispatched the owlbear almost singlehandedly, though Tamarie assisted greatly in the last moments.  Everyone was okay, and they were cleaning up the bodies.  Tamarie noted that they could follow the tracks back to the lair.  The group decided to rest before examining the lair.
                That was a mistake.
                The party woke to being surrounded by even more goblins and a large Cyclops was swinging a massive axe right at Malikune’s head!



Game information
Starting in-game date:  Starday, 29 Pharast, 4708 (Saturday, March 29th, 4708)
Ending in-game date:  Oathday, 2 Gozran, 4708 (Tuesday, April 2nd, 4708)
NPCs encountered: none

Quests
Begun:
A Night of Swords – Survive the bandit assault

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Keep an ear out for the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
None

Rewards
Experience Points (per character): 400
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: None

Notes and Observations

Nothing to report today.  Looks like you guys will have your hands full this time!

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