Tuesday, September 28, 2010

Game 13 08-13-10

Game Summary     Game 13     08/13/10
                The township of Fairfield was a fairly busy place.  Too small to be city and too large to be a town, this hamlet held the hopes of Malikune and the rest of the group (save possibly Marius).  The party began their search for information in the local inn.
                The barkeep was a stout bearded man with a gruff demeanor.  He didn’t take to kindly to the group when they entered.  He obviously had an eye for spotting trouble.  When Malikune questioned directly about the military insignia he carried, the curmudgeon didn’t trouble himself to hide his contempt.  Malikune was taken aback and didn’t quite know how to respond to the gruff innkeeper.  After being coached by the rest of the group, Malikune managed to insult the man by offering gold.  Despite all this, the innkeeper seemed to recognize the young druid.  Finally, he softened a bit and explained that his name was Braxis and that he did, indeed, know the symbol.  In fact, he knew a man whom Malikune resembled greatly.  He told Malikune about this man and the passionate love he had for a beautiful woman.  He spoke of how this man, Callebros by name, had given up even life in the militia to find this woman.  They had a child, but had to leave him behind for some reason.  Callebros had given Braxis the innkeeper a small wooden box without hinge or lid and asked him to keep it until “someone that greatly resembled him, but better” came along searching for him.  Braxis had decided that Malikune fit the picture.
                He gave the your druid the box and left the group, giving them time to take in what they had learned.  After some deliberation, Malikune announced that he could open the box, but they would have to wait until the next day when he could pray for his spells.
                That gave the group some time to kill.  Kotri and Tamarie went off to sell some items that had been collected.  Bron went with Kelsey to try and convince the leaders of the town to send some of the militia to General Rhinys.  Malikune and Marius went to test their luck with the local gambling establishment.
                Marius led the innocent Malikune into a fixed game of poker.  Teaching the young man to accidentally cheat, and intentionally cheating himself, the two adventurer’s passed the evening by cleaning out the local rich gamblers, amateur and professional alike.  Their pot: 1800 gold pieces.
                After shopping, Kotri met up with Bron to train while Tamarie continued to “shop.”  Only this time, she was shopping for other people’s possessions.  She was able to make it through two houses before she determined the risk was too great.  A few close calls and not knowing the ins and outs of the town brought enough sobriety that she remained conservative, escaping with a still hefty 900 gold in gold and treasure.
                The party members met up at the inn late in the evening and were conversing with themselves.  They were alone in the room save for the barmaid who was bustling about the place making ready for the next day.  The doors opened and two strangers stepped in.  Both were cloaked.  The taller of them was broad-shouldered and moved with feline grace.  The shorter of them was clearly a Halfling.  They whispered to each other.  Only the sharp ears of the druid heard their speech clearly.
                “Is this them?” said the short one.
                “Yes,” replied the larger.
                “Is it time now?”
                “Not yet.”
                And silently, they turned and walked out.  Malikune dropped what he was doing and rushed outside.  Seeing no one, he glanced around.  There, scampering up the side of the wall, was the Halfling.  Malikune tried to stop him, but the battle was on.  The party seemed fine until a monster seemingly under the control of the Halfling dropped from the dark skies and into the middle of the party.  The party stood their ground as the battle with these unknown assailants continued to rage.


Game information
Starting in-game date:  Toilsday, 21 Gozran, 4708 (Tuesday, April 21st, 4708)
Ending in-game date:  Wealday, 22 Gozran, 4708 (Wednesday, April 22nd, 4708)
Total in-game campaign time: 36 days
NPCs encountered:  Braxis
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
none

Ongoing:
A Will to Power – Assist Kelsey Gavirk in raising an army to re-take Tamran
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Completed:
none

Rewards
Experience Points (per character): 0 (23,500 total)
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: 4500 in gold and gems (aka 900 for each party member)
Other: none

Notes and Observations

Looking forward to Friday!!  Let’s plan on making in an awesome session.  I have quite a few things in store for you guys.  :cP

Also, we are going to be looking at a new mechanic for PC reputation.  It’s pretty easy, but I wanted you guys to know what is coming.

See you then!

Game 12 08-06-10

Game Summary     Game 12     08/06/10
                Fairfield was a few days travel, so the party got started early on Sunday morning.  It had been almost a month since Tamran had been sacked by the invading Molthune army.  Much had happened, and the journey was far from over.
                After two and a half days, our heroes happened upon a man sitting beside the side of the road.  He was an older gentleman with a long brown duster and a wide-brimmed hat.  He wore many different trinkets but the most noticeable was the large griffon talon he wore on a leather strip hanging around his neck.  He reclined easily against a tree, and he seemed to be humming to himself.  He hailed the group as they drew near.
                He introduced himself as Jurga and without hesitation, he invited the party to stop and rest and have lunch with him.  They agreed.  Though the group was guarded at first, Jurga was carefree and open.  He explained how he carried each trinket as a memorial for his fallen comrades-in-arms throughout the years.  He related the story of the griffon talon to the group as they ate.  Flamboyant and energetic, the adventurers warmed to the old bard.  Like him or not, he kept the party entertained.  The time passed quickly and soon it was time to continue on.  Before the group left him, Jurga asked each of them what their passions were and what they loved.   After hearing their answers, he admitted that he was quite fond of their little adventuring party and challenged them to a game of riddles.
                Our heroes accepted cordially and Jurga proceeded to ask a series of riddles.  Some were challenging, others were not so.  However, not to be out-done, Jurga shared with them his most difficult riddle.  He was overjoyed when the party couldn’t answer it, but admitted happily that they had bested all but the most difficult of his riddles.  He then pulled a magic shield out of his bag and offered it to them as a token of friendship and good fun.  He wished them luck and then parted company with the group.
                The party continued on until they were about a day away from Fairfield.  The following morning, the group awakened to find Bron staring intently into the forest.  He felled compelled to travel into the woods.  He indicated to the party to go ahead, but they refused to leave him.  Marius decided to stay with Kelsey and Elric, while Tamarie, Malikune, and Kotri left with Bron to investigate this strange calling.
                They made their way through the woods until they came upon a fast moving river.  In the center of the river, sitting squarely at the bottom was a huge chunk of volcanic glass.  Bron knew that he needed to get to the glass.  While Kotri and Malikune discussed methods for achieving the goal, Bron stripped off his armor and weapons and jumped into the river.
                The party scurried into action as they tried to assist him.  Bron sank to the bottom and used hand-holds in the river bottom to cross, relying in his strength and endurance to keep him moving forward.
                With the help of his friends, Bron was able to move the rock and find a simple silver box underneath it.  Inside the box was a ring of swimming.  Having a sense of completion about his task, Bron and the others made their way back to shore and then to the rest of the group.  Without further delay, they headed into Fairfield.

Game information
Starting in-game date:  Sunday, 17 Gozran, 4708 (Sunday, April 17th, 4708)
Ending in-game date:  Toilsday, 21 Gozran, 4708 (Tuesday, April 21st, 4708)
Total in-game campaign time: 35 days
NPCs encountered:  Jurga, the Bard
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
A Battle of Wits

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Completed:
A Battle of Wits

Rewards
Experience Points (per character): 950 (23,500 total)
Magical Items: +1 Large Darkwood Shield of Arrow Snatching, Ring of Swimming
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Everyone has gained one level. You are all now level 6!! Woohoo!!