Thursday, October 14, 2010

Game 14 10-01-10

Game Summary     Game 14     10/01/10
                The assailants explained that Davok only wanted Kelsey.  The party, particularly Malikune and Bron, refused to see this as an option and so the battle continued.  Several party members suffered grievous injury, but their wounds were quickly restored.  They were set upon by a host of summoned creatures as well as some kind of spirit-monster.
                Having lost the advantage outside the inn, the attackers broke free from the fighting.  The party retreated to the interior of the building only to have the bowman, a hobgoblin, break through a window and continue the attack.  He was assaulted by Malikune and Tamarie (who ran up the banister that had been greased as well).
                The Halfling summoner made an appearance as well as the party continued to fight.  He was cut short by a blast of Marius’s unholy fire.  The Halfling fell to his death and the bowman leapt after him.  Malikune gave chase, but lost him in the trees.  He returned to find the dying Halfling speak of someone named Davok and, with his dying breath, that the party had no idea of the powers that the party was toying with.
                The party retired, but not before Malikune and Bron took a walk.  They buried the summoner in a shallow grave and spoke about the nature of things.
                The next morning, Malikune was able to open the box left for him.  In it was a journal which told the story of Callebros, a young man that went off seeking his fortune, fell madly in love, and lost the most wonderful woman in the world.  In the journal, Callebros apologized to his son and told him that he loved him.  He explained that he would be in the city of Greyloch, looking for a portal into the planes.  Their business completed.  The party readied to leave Fairfield.


Game information
Starting in-game date:  Wealday, 22 Gozran, 4708 (Wednesday, April 22nd, 4708)
Ending in-game date:  Oathday, 23 Gozran, 4708 (Thursday, April 23rd, 4708)
Total in-game campaign time: 37 days
NPCs encountered:  none
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
none

Ongoing:
A Will to Power – Assist Kelsey Gavirk in raising an army to re-take Tamran
The Loves We’ve Lost – Look for more information about Malikune’s father
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Completed:
none

Rewards
Experience Points (per character): 1,400 (24,900 total)
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Good Session!!

Tuesday, September 28, 2010

Game 13 08-13-10

Game Summary     Game 13     08/13/10
                The township of Fairfield was a fairly busy place.  Too small to be city and too large to be a town, this hamlet held the hopes of Malikune and the rest of the group (save possibly Marius).  The party began their search for information in the local inn.
                The barkeep was a stout bearded man with a gruff demeanor.  He didn’t take to kindly to the group when they entered.  He obviously had an eye for spotting trouble.  When Malikune questioned directly about the military insignia he carried, the curmudgeon didn’t trouble himself to hide his contempt.  Malikune was taken aback and didn’t quite know how to respond to the gruff innkeeper.  After being coached by the rest of the group, Malikune managed to insult the man by offering gold.  Despite all this, the innkeeper seemed to recognize the young druid.  Finally, he softened a bit and explained that his name was Braxis and that he did, indeed, know the symbol.  In fact, he knew a man whom Malikune resembled greatly.  He told Malikune about this man and the passionate love he had for a beautiful woman.  He spoke of how this man, Callebros by name, had given up even life in the militia to find this woman.  They had a child, but had to leave him behind for some reason.  Callebros had given Braxis the innkeeper a small wooden box without hinge or lid and asked him to keep it until “someone that greatly resembled him, but better” came along searching for him.  Braxis had decided that Malikune fit the picture.
                He gave the your druid the box and left the group, giving them time to take in what they had learned.  After some deliberation, Malikune announced that he could open the box, but they would have to wait until the next day when he could pray for his spells.
                That gave the group some time to kill.  Kotri and Tamarie went off to sell some items that had been collected.  Bron went with Kelsey to try and convince the leaders of the town to send some of the militia to General Rhinys.  Malikune and Marius went to test their luck with the local gambling establishment.
                Marius led the innocent Malikune into a fixed game of poker.  Teaching the young man to accidentally cheat, and intentionally cheating himself, the two adventurer’s passed the evening by cleaning out the local rich gamblers, amateur and professional alike.  Their pot: 1800 gold pieces.
                After shopping, Kotri met up with Bron to train while Tamarie continued to “shop.”  Only this time, she was shopping for other people’s possessions.  She was able to make it through two houses before she determined the risk was too great.  A few close calls and not knowing the ins and outs of the town brought enough sobriety that she remained conservative, escaping with a still hefty 900 gold in gold and treasure.
                The party members met up at the inn late in the evening and were conversing with themselves.  They were alone in the room save for the barmaid who was bustling about the place making ready for the next day.  The doors opened and two strangers stepped in.  Both were cloaked.  The taller of them was broad-shouldered and moved with feline grace.  The shorter of them was clearly a Halfling.  They whispered to each other.  Only the sharp ears of the druid heard their speech clearly.
                “Is this them?” said the short one.
                “Yes,” replied the larger.
                “Is it time now?”
                “Not yet.”
                And silently, they turned and walked out.  Malikune dropped what he was doing and rushed outside.  Seeing no one, he glanced around.  There, scampering up the side of the wall, was the Halfling.  Malikune tried to stop him, but the battle was on.  The party seemed fine until a monster seemingly under the control of the Halfling dropped from the dark skies and into the middle of the party.  The party stood their ground as the battle with these unknown assailants continued to rage.


Game information
Starting in-game date:  Toilsday, 21 Gozran, 4708 (Tuesday, April 21st, 4708)
Ending in-game date:  Wealday, 22 Gozran, 4708 (Wednesday, April 22nd, 4708)
Total in-game campaign time: 36 days
NPCs encountered:  Braxis
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
none

Ongoing:
A Will to Power – Assist Kelsey Gavirk in raising an army to re-take Tamran
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Completed:
none

Rewards
Experience Points (per character): 0 (23,500 total)
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: 4500 in gold and gems (aka 900 for each party member)
Other: none

Notes and Observations

Looking forward to Friday!!  Let’s plan on making in an awesome session.  I have quite a few things in store for you guys.  :cP

Also, we are going to be looking at a new mechanic for PC reputation.  It’s pretty easy, but I wanted you guys to know what is coming.

See you then!

Game 12 08-06-10

Game Summary     Game 12     08/06/10
                Fairfield was a few days travel, so the party got started early on Sunday morning.  It had been almost a month since Tamran had been sacked by the invading Molthune army.  Much had happened, and the journey was far from over.
                After two and a half days, our heroes happened upon a man sitting beside the side of the road.  He was an older gentleman with a long brown duster and a wide-brimmed hat.  He wore many different trinkets but the most noticeable was the large griffon talon he wore on a leather strip hanging around his neck.  He reclined easily against a tree, and he seemed to be humming to himself.  He hailed the group as they drew near.
                He introduced himself as Jurga and without hesitation, he invited the party to stop and rest and have lunch with him.  They agreed.  Though the group was guarded at first, Jurga was carefree and open.  He explained how he carried each trinket as a memorial for his fallen comrades-in-arms throughout the years.  He related the story of the griffon talon to the group as they ate.  Flamboyant and energetic, the adventurers warmed to the old bard.  Like him or not, he kept the party entertained.  The time passed quickly and soon it was time to continue on.  Before the group left him, Jurga asked each of them what their passions were and what they loved.   After hearing their answers, he admitted that he was quite fond of their little adventuring party and challenged them to a game of riddles.
                Our heroes accepted cordially and Jurga proceeded to ask a series of riddles.  Some were challenging, others were not so.  However, not to be out-done, Jurga shared with them his most difficult riddle.  He was overjoyed when the party couldn’t answer it, but admitted happily that they had bested all but the most difficult of his riddles.  He then pulled a magic shield out of his bag and offered it to them as a token of friendship and good fun.  He wished them luck and then parted company with the group.
                The party continued on until they were about a day away from Fairfield.  The following morning, the group awakened to find Bron staring intently into the forest.  He felled compelled to travel into the woods.  He indicated to the party to go ahead, but they refused to leave him.  Marius decided to stay with Kelsey and Elric, while Tamarie, Malikune, and Kotri left with Bron to investigate this strange calling.
                They made their way through the woods until they came upon a fast moving river.  In the center of the river, sitting squarely at the bottom was a huge chunk of volcanic glass.  Bron knew that he needed to get to the glass.  While Kotri and Malikune discussed methods for achieving the goal, Bron stripped off his armor and weapons and jumped into the river.
                The party scurried into action as they tried to assist him.  Bron sank to the bottom and used hand-holds in the river bottom to cross, relying in his strength and endurance to keep him moving forward.
                With the help of his friends, Bron was able to move the rock and find a simple silver box underneath it.  Inside the box was a ring of swimming.  Having a sense of completion about his task, Bron and the others made their way back to shore and then to the rest of the group.  Without further delay, they headed into Fairfield.

Game information
Starting in-game date:  Sunday, 17 Gozran, 4708 (Sunday, April 17th, 4708)
Ending in-game date:  Toilsday, 21 Gozran, 4708 (Tuesday, April 21st, 4708)
Total in-game campaign time: 35 days
NPCs encountered:  Jurga, the Bard
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
A Battle of Wits

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Completed:
A Battle of Wits

Rewards
Experience Points (per character): 950 (23,500 total)
Magical Items: +1 Large Darkwood Shield of Arrow Snatching, Ring of Swimming
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Everyone has gained one level. You are all now level 6!! Woohoo!!

Friday, August 6, 2010

Game 11 07-23-10

Game Summary     Game 11     07/23/10
                As the wicked looking elemental moved forward, Bron took over the ritual for Marius.  They swapped places just in time, as well, for it was then that the creature struck.
The earth elemental’s attack was furious and without mercy.  The party’s attacks seemed to have little effect – that is until Kotri called upon her divine essence and smote the evil monster.  The blow struck the fiendish elemental true and the party began to fight back successfully.
Using a combination of perfectly timed blows, ingenious tactics, and creative strategy, the party wore the monster to the point of collapse.  It sunk into the earth.  Just as Bron was completing the ritual, it struck – completely unaware that Bron was protected by Marius’s Protection from Evil spell.  It stood slightly dumbfounded as it found itself unable to penetrate the protection.  Kotri hurled her axe at the monster, but the throw went wide.  Marius unleashed a pair of magic missiles, finally toppling the monster.
Bron completed the ritual.  There was a tremendous quake and the mine collapsed, ejecting dust and debris out the entrance like an explosion.  As the magic faded, the rubble sealed itself, turning the mine into a single piece of stone, fused forever.
The party returned to the town and explained what had happened to the town council.  Though they were upset, Marius was able to soften the blow by returning the silver that they had paid him.  The curse had been removed, though, and the town might have a chance at survival.
After returning to General Rhinys, the group found themselves with a dilemma of where to travel next.  Pryston was nearby, as was Fairfield and Davenkirk.  Upon hearing that they were near Fairfield, Malikune pleaded with the party to go there.  They agreed and began to make preparations to leave.  Before they were able to make their way out of town, a Halfling named Kaleb Kindle asked for their help in getting a letter to his sister Kayla in Davenkirk.  The group promised to do their best.
Having prepared as best they could, the group headed towards Fairfield.

Game information
Starting in-game date:  Fireday, 15 Gozran, 4708 (Friday, April 15th, 4708)
Ending in-game date:  Sunday, 17 Gozran, 4708 (Sunday, April 17th, 4708)
Total in-game campaign time: 30 days
NPCs encountered:  none
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
Chain Letters – Deliver a letter to Kayla in the city of Davenkirk

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
Silvermane and the Silver Mine

Rewards
Experience Points (per character): 1050 (22,550 total)
Magical Items: none
Consumable Items: Wand of Flame Blade (15 charges)
Non-Magical Treasure: Silver and Mahogany box (160 gp)
Coins and Gems: 250 gp
Other: none

Notes and Observations

Look over the equipment that you guys have earned.

Friday, July 23, 2010

Game 10 07-09-10

Game Summary     Game 10     07/09/10
                 “Who are you, little man?” said the half-orc woman.  Marius was indignant.  They spoke for a while and she identified herself as a servant of Iomedae.  Kotri was suspicious and she and Marius grilled the old woman for a while.  She was quite aloof, however, and they were not able to pin down her location or her purpose.  That didn’t keep Tamarie from spying a landmark through a window.  It was clear that the old woman was in the town of Buttervale, in southwest Nirmathas.  Once her location was known, the group quickly ended the conversation with the enigmatic old half-orc.
                The group met back up with Kelsey Gavirk and Elric.  She made it known that she would like to travel to Corvale to meet up with General Rhinys (pronounced “Rines”).  She wants to rally Nirmathas and re-take the capitol city of Tamran.  The party agreed, after a lively discussion, to join her.
                The three day journey was pleasant.  A soft rain helped the party cleanse themselves from their last adventure.  About half a day from Corvale, the land changed.  What was fertile green grass and lush trees gave way to withered and dying greenery.  Even the waters took on a yellow and muddy palor.  The farms surrounding the town were obviously struggling.  Cattle and other livestock around the area were obviously suffering from malnutrition.
                Things weren’t any better as the party entered the town.  There were carts of fresh fruit and vegetables in the market, but they were clearly from out of town.  What was imminently noticeable was the sheer volume of silver being passed around in trade.  Unrefined lumps of ore were being handed out for just about every transaction – and even a novice appraiser could see that the value that the merchants were receiving for their food far exceed the value of their product.  Corvale was hurting and badly.
                While the party was directed to Councilor Bellannan, they elected to head straight to General Rhinys’s residence.  It was a good sized villa, surrounded by vineyards in each direction. Unfortunately, they too suffered from the blight that was plaguing the city.
                The General welcomed them with opened arms.  He listened as the party recounted their story and admitted that he had heard vague rumors, but nothing more.  Tamran was a long way from here and the news that it had fallen was, to many, incredulous.  However, after hearing their testimony as well as from Kelsey, the General agreed it was time for action.  He volunteered his vineyard as a training ground for the Nirmathian army.
                Before he could do that, though, someone had to break the curse on the town.  If he couldn’t feed the troops, he couldn’t train them.  The party began to investigate the town.  It seemed that there was a dwarf named Silvermane that had been run out of town.   The party found his journal where he detailed a vicious revenge upon the people of Corvale for treating a wizard in such a way.  They clearly prized silver more than anything else so he would make them truly dependent on it.  He had summoned something from the depths of the elemental planes to ruin the town.
                Marius was able to figure out how to end the curse, but he suspected that it would destroy the silver mine in the process.  In an emergency council session for the town, the party made their findings known.  They were asked to fix the problem and help the city.  Marius agreed, but at a price – his own weight in silver.  Reluctantly, the council agreed, though it was clear that they felt they had no choice.  The silver was collected and Marius asked Kelsey and Elric to take it out of the city limits.  They agreed.
                Once everything was set, the party met outside the entrance to the silver mine at the bottom of a rock quarry.  Marius set up the necessary ritual and, when all seemed ready, began to chant.   After a few words, the ground began to shake.  After a few more seconds, a section of rock exploded and an amorphous mass of rocks and boulders poured onto the ground.  The earth elemental summoned by Silvermane had arrived and its intent was clear.  Combat was imminent.  The party readied themselves while Marius continued to chant.


Game information
Starting in-game date:  Moonday, 11 Gozran, 4708 (Monday, Aprill 11th, 4708)
Ending in-game date: Fireday, 15 Gozran, 4708 (Friday, April 15th, 4708)
Total in-game campaign time: 28 days
NPCs encountered:  General Rhinys, Aufur Bellannan
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
Silvermane and the Silver Mine

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
None

Rewards
Experience Points (per character): 0 (21,500 total)
Magical Items: none
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Don’t forget action points!!  You guys are close to leveling up so don’t hesitate to use them!!

Game 09 06-25-10

Game Summary     Game 09     06/25/10
                The evening’s adventure opened with Kotri and Marius being introduced.  They seemed to have a begrudging respect for each other, though it is hard to tell if Marius respects anyone.  Kotri then told the group that she had seen one or two cloaked individuals come to the ruins of the temple.  They placed their hand on a stone and waited as a door appeared.  The cloaked individuals then went through the door and it quickly faded away after they entered.
                The group started to discuss what they should do next.  Kotri wanted to investigate but Marius was more hesitant.  As they continued their discussion, Malikune made his way across the empty glen and began to search around the area.  He found a stone, blackened with layers of blood, imbedded near the empty archway where the doors had appeared.  As the rest of the group made their way forward, Malikune pulled out his sickle and cut his hand with it.  As blood welled up in the wound, he placed his hand on the blackened stone.  The door shimmered into existence.
                Now they were faced with a new dilemma.  Should they enter?  Marius clearly said “No.”  Kotri, however, was moved to action.  She, Malikune, Bron, and Tamarie opened the door and stepped through it.  Marius decided to wait outside.
                The group found themselves in a single room.  It was a stone amphitheater.  At the far end, down a rather steep slope, was a dais seemingly cut out of raw obsidian.  On the dais sat a single crystal ball.  Surrounding the platform and on the walls to the left and to the right were seven disturbing bas reliefs where servants of goodness were being sacrificed to some kind of dark power.  Each relief had the image of a priest holding a dagger in one hand and the heart of the sacrifice in another.  There was a hole in the sculpture where the creature’s heart had been.  On the back wall and over the door were seven sculptures of demonic heads, each with an open mouth.
                The party explored for a few minutes, but they found nothing else of interest.  When all other options were done, Malikune stepped onto the dais.  There was suddenly a sound like a thousand souls dying in agony.  The walls began to bleed from the holes in the bas relief sculptures.  A cylinder of light projected from the ceiling and covered the crystal ball and the dais itself.  Out of the mouth of the demon head above the door, an imp clawed its way out and attacked.
                The party destroyed the imp without a problem, but as soon as it died, three more replaced it, escaping out of the open mouthed sculptures along the back wall.  More pressing though was the blood pooling at the bottom of the amphitheater.
                The party splintered as they each tried to find a way to either fight off the imps or escape.  Bron held the center, fighting imps and eventually made his way to the door to hold.  He and Malikune tried to force it open, but it was no use.  Kotri and Tamarie headed to opposite sides of the room to find a means to stop the blood that was now gushing into the room.
                Imps continued to climb out of the mouths of the demons and the party was beginning to be overwhelmed.  The blood had filled almost half the room and Kotri, Tamarie and Malikune were each covered in the viscous substance.  In desperation, Tamarie cut her hand on the dagger that projected out of the bas relief she was studying.  The blood flow from that sculpture stopped and the cylinder of light (actually a wall of force, as poor Malikune harshly learned) flickered.  She excitedly yelled her discovery to the rest of the group.  Kotri and Malikune focused their efforts on stopping the blood flow along with Tamarie, while Bron continued to battle the imps.
                With each successful sacrifice, the blood flow lessened and the light grew weaker.  When the last of the bas relief’s daggers was coated with the blood of the party, the light vanished and the room began to drain.  The imps died suddenly and the doors unlocked themselves.
                The party opened the door to find Marius looking at them, shocked by the gore and gruesomeness in which they had apparently bathed.  The party collected the crystal ball and let Marius, their arcane expert, examine it.   He activated it and found himself looking at an older woman who happened to notice that the ball was active.  She looked into it and said “Who are you, little man?”
Game information
Starting in-game date:  Sunday, 10 Gozran, 4708 (Sunday, April 10th, 4708)
Ending in-game date:  Moonday, 11 Gozran, 4708 (Monday, Aprill 11th, 4708)
Total in-game campaign time: 24 days
NPCs encountered:  none
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
None

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Learn more about the crystal ball
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
None

Rewards
Experience Points (per character): 600 (21,500 total)
Magical Items: Crystal Ball
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Looking forward to the next game.  We have a lot to do so let’s get moving!

Game 08 04-30-10

Game Summary     Game 08     04/30/10
                The party gazed upon the Glade of Knives and gathered their strength as the prepared to march forward.  However, before they could begin, a gravelly voice spoke to them from the shadows.  It warned them of the evil here and that there was nothing good that could come from their presence.  The shadow voiced seeming concern for the welfare of the party, but seemed less than sincere.  The group demanded that the speaker show himself.  Upon receiving promises that no harm would come to him, a very young green dragon emerged from the trees.
                He gave his name: Ssaliban.  He shared with the group that he was in need of their assistance.  He explained that a pair of interlopers had taken over his hunting grounds.  He wanted the interlopers removed and was willing to reward the party for it.  The party was not overly enthusiastic about assisting a green dragon, known for their evil actions.  Sensing their hesitancy, Ssaliban offered one more morsel of enticement. He had captured a trespasser and was willing to let them have him if they would assist.
                Kotri decided that she could not leave the glade to assist a creature of such obvious malevolence.  However, she gave Bron leave to go and assist should his conscience be so moved.  After a short discussion, the rest of the group (Malikune, Bron, and Tamarie) decided to see what could be done.
                After a half-day’s travel – and a short rest at the campsite to check on Kelsey and Elric – the three companions found themselves in Ssaliban’s forest.  Tied to a tree, seated, and quite gagged sat a rather disheveled looking human.  Ssaliban directed them to release his captive.  The man introduced himself as Marius.  Clearly highborn and looking quite out of place, Marius and his captor soon delved into arguments and threats.  In the end, Marius agreed to travel with the three friends and reclaim Ssaliban’s grounds in exchange for the possessions that the dragon had stolen from him.
                The group made their way through the woods as best they could.  Several times, they thought that they heard something or caught a glimpse of some distant shadow.  The most astute of them could make out the sound of pipes playing somewhere off in the distance.  With trepidation, the party trekked toward the music.
                In early evening, they finally happened upon the two interlopers that were the cause of all the trouble.  It was two satyrs that had happened to overcome the dragon and taken his roost and his stockpile.  At first, the group thought that they had the drop on the two hooligans, but the keen senses of the fey removed any chance of surprise.
                The satyrs welcomed the party to the small campfire that they had built.  The group was clearly not alone as two obviously charmed and slightly intoxicated human women were fully naked and fully devoted to enjoying the evening with the satyrs.  One remained largely silent, while one – Elan he said his name was – enquired nonchalantly into the groups business.  Marius took the lead in speaking with the satyrs while Bron and Tamarie sat amazed.  The group wisely avoided drinking much wine and Marius deftly turned the conversation to the satyrs themselves.
                Having found a subject that they truly loved, the satyrs spoke of their escapades.  What became apparent was the party’s growing disgust for these creatures of the wild.  At one point, Malikune excused himself and actually retired early (though not as early as might have been thought).  One by one, they all fell to the irresistible call of sleep save three souls: Elan, his partner in crime, and Marius.  They talked and drank and laughed till dawn was soon to break.  Finally, the two woodlanders finally succumbed to slumber’s song.  Without a word and with ruthless efficiency, Marius struggled to his feet, warring against alcohol and exhaustion, approached each satyr in turn and executed them one at a time.  The deed done, he collapsed.
                Malikune woke to find the bodies.  He moved them from the camp so that the sleeping human women might not find them.  He woke the rest of the party and took them to the cave where Ssaliban’s treasures lay.
                The interlopers dead and their task completed, the party made their way back to Ssaliban.  He was grateful and bid them leave.  Once again, Marius challenged the dragon.  This time, there was no taking it.  The dragon attacked.
                It was a furious battle, but at the end, the dragon lay dead and the party lived on to fight another day.  They returned to Kelsey and introduced Marius.  They then journeyed back to the Glade of Knives there Kotri was much relieved to see her friends again and was surprised to see that they had returned with another member.


Game information
Starting in-game date:  Starday, 9 Gozran, 4708 (Saturday, April 9th, 4708)
Ending in-game date:  Sunday, 10 Gozran, 4708 (Sunday, April 10th, 4708)
Total in-game campaign time: 23 days
NPCs encountered: Ssaliban the very young green dragon, the satyr Elan
Gear Sold: none
Gear Purchased:  none

Quests
Begun:
None

Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Investigate the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest

Completed:
Wishing you well – Defeat the Saytrs, the Dragon, or both

Rewards
Experience Points (per character): 850 (20,900 total)
Magical Items: Figurine of Wonderous Power: Silver Raven
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none

Notes and Observations

Welcome Mark!!
The summary above was constructed as best as I remember it.  If you think of anything that needs to be altered and/or adjusted, please let me know!!