Game Summary Game 08 04/30/10
The party gazed upon the Glade of Knives and gathered their strength as the prepared to march forward. However, before they could begin, a gravelly voice spoke to them from the shadows. It warned them of the evil here and that there was nothing good that could come from their presence. The shadow voiced seeming concern for the welfare of the party, but seemed less than sincere. The group demanded that the speaker show himself. Upon receiving promises that no harm would come to him, a very young green dragon emerged from the trees.
He gave his name: Ssaliban. He shared with the group that he was in need of their assistance. He explained that a pair of interlopers had taken over his hunting grounds. He wanted the interlopers removed and was willing to reward the party for it. The party was not overly enthusiastic about assisting a green dragon, known for their evil actions. Sensing their hesitancy, Ssaliban offered one more morsel of enticement. He had captured a trespasser and was willing to let them have him if they would assist.
Kotri decided that she could not leave the glade to assist a creature of such obvious malevolence. However, she gave Bron leave to go and assist should his conscience be so moved. After a short discussion, the rest of the group (Malikune, Bron, and Tamarie) decided to see what could be done.
After a half-day’s travel – and a short rest at the campsite to check on Kelsey and Elric – the three companions found themselves in Ssaliban’s forest. Tied to a tree, seated, and quite gagged sat a rather disheveled looking human. Ssaliban directed them to release his captive. The man introduced himself as Marius. Clearly highborn and looking quite out of place, Marius and his captor soon delved into arguments and threats. In the end, Marius agreed to travel with the three friends and reclaim Ssaliban’s grounds in exchange for the possessions that the dragon had stolen from him.
The group made their way through the woods as best they could. Several times, they thought that they heard something or caught a glimpse of some distant shadow. The most astute of them could make out the sound of pipes playing somewhere off in the distance. With trepidation, the party trekked toward the music.
In early evening, they finally happened upon the two interlopers that were the cause of all the trouble. It was two satyrs that had happened to overcome the dragon and taken his roost and his stockpile. At first, the group thought that they had the drop on the two hooligans, but the keen senses of the fey removed any chance of surprise.
The satyrs welcomed the party to the small campfire that they had built. The group was clearly not alone as two obviously charmed and slightly intoxicated human women were fully naked and fully devoted to enjoying the evening with the satyrs. One remained largely silent, while one – Elan he said his name was – enquired nonchalantly into the groups business. Marius took the lead in speaking with the satyrs while Bron and Tamarie sat amazed. The group wisely avoided drinking much wine and Marius deftly turned the conversation to the satyrs themselves.
Having found a subject that they truly loved, the satyrs spoke of their escapades. What became apparent was the party’s growing disgust for these creatures of the wild. At one point, Malikune excused himself and actually retired early (though not as early as might have been thought). One by one, they all fell to the irresistible call of sleep save three souls: Elan, his partner in crime, and Marius. They talked and drank and laughed till dawn was soon to break. Finally, the two woodlanders finally succumbed to slumber’s song. Without a word and with ruthless efficiency, Marius struggled to his feet, warring against alcohol and exhaustion, approached each satyr in turn and executed them one at a time. The deed done, he collapsed.
Malikune woke to find the bodies. He moved them from the camp so that the sleeping human women might not find them. He woke the rest of the party and took them to the cave where Ssaliban’s treasures lay.
The interlopers dead and their task completed, the party made their way back to Ssaliban. He was grateful and bid them leave. Once again, Marius challenged the dragon. This time, there was no taking it. The dragon attacked.
It was a furious battle, but at the end, the dragon lay dead and the party lived on to fight another day. They returned to Kelsey and introduced Marius. They then journeyed back to the Glade of Knives there Kotri was much relieved to see her friends again and was surprised to see that they had returned with another member.
Starting in-game date: Starday, 9 Gozran, 4708 (Saturday, April 9th, 4708)
Ending in-game date: Sunday, 10 Gozran, 4708 (Sunday, April 10th, 4708)
Total in-game campaign time: 23 days
NPCs encountered: Ssaliban the very young green dragon, the satyr Elan
Gear Sold: none
Gear Purchased: none
Begun:
None
Ongoing:
A Will to Power – Escort Kelsey Gavirk to Lastwall
The Loves We’ve Lost – Look for more information about Malikune’s parents in Fairfield
A Bird in the Hand – Establish a trade route to Pryston
The Long Road to Redemption – Investigate the “glade of knives”
Wind, Water, and Fire – Wait for another sign of Bron’s vision quest
Completed:
Wishing you well – Defeat the Saytrs, the Dragon, or both
Experience Points (per character): 850 (20,900 total)
Magical Items: Figurine of Wonderous Power: Silver Raven
Consumable Items: none
Non-Magical Treasure: none
Coins and Gems: none
Other: none
Welcome Mark!!
The summary above was constructed as best as I remember it. If you think of anything that needs to be altered and/or adjusted, please let me know!!